appControllers.controller('Suchspiel', function($scope, $ionicPlatform, $cordovaMedia, $state, $timeout) { $scope.showmentor=false; $scope.showmentorbravo=false; $scope.spiele=[]; $scope.spieleview=[]; $scope.tierfinden=''; $scope.randomid=0; $scope.error = false; $ionicPlatform.ready(function() { /* * Sounds definieren */ $scope.sounds=[]; $scope.sounds.push(''); var tiersound1 = new Media('/android_asset/www/sounds/finde_elefant.mp3', null,null); var tiersound2 = new Media('/android_asset/www/sounds/finde_esel.mp3', null,null); var tiersound3 = new Media('/android_asset/www/sounds/finde_hahn.mp3', null,null); var tiersound4 = new Media('/android_asset/www/sounds/finde_hund.mp3', null,null); var tiersound5 = new Media('/android_asset/www/sounds/finde_katze.mp3', null,null); var tiersound6 = new Media('/android_asset/www/sounds/finde_kuh.mp3', null,null); var tiersound7 = new Media('/android_asset/www/sounds/finde_maus.mp3', null,null); var tiersound8 = new Media('/android_asset/www/sounds/finde_schaf.mp3', null,null); var bravosound = new Media('/android_asset/www/sounds/bravo.mp3', goto_newspiel,null); var falschsound = new Media('/android_asset/www/sounds/falsch.mp3', null,null); $scope.bravosound=bravosound; $scope.falschsound=falschsound; $scope.sounds.push(tiersound1); $scope.sounds.push(tiersound2); $scope.sounds.push(tiersound3); $scope.sounds.push(tiersound4); $scope.sounds.push(tiersound5); $scope.sounds.push(tiersound6); $scope.sounds.push(tiersound7); $scope.sounds.push(tiersound8); }); /* * Tiere definieren */ var tier = { id: 1, bild: 'elefant.jpg', sound1: 'sound_elefant.mp3', antwort: '' }; $scope.spiele.push(tier); var tier1 = { id: 2, bild: 'esel.jpg', sound1: 'sound_esel.mp3', antwort: '' }; $scope.spiele.push(tier1); var tier2 = { id: 3, bild: 'hahn.jpg', sound1: 'sound_hahn.mp3', antwort: '' }; $scope.spiele.push(tier2); var tier3 = { id: 4, bild: 'hund.jpg', sound1: 'sound_hund.mp3', sound2: '' }; $scope.spiele.push(tier3); var tier4 = { id: 5, bild: 'katze.jpg', sound1: 'sound_katze.mp3', sound2: '' }; $scope.spiele.push(tier4); var tier5 = { id: 6, bild: 'kuh.jpg', sound1: 'sound_kuh.mp3', sound2: '' }; $scope.spiele.push(tier5); var tier6 = { id: 7, bild: 'maus.jpg', sound1: 'sound_maus.mp3', sound2: '' }; $scope.spiele.push(tier6); var tier7 = { id: 8, bild: 'schaf.jpg', sound1: 'sound_schaf.mp3', sound2: '' }; $scope.spiele.push(tier7); /* * Wiederholung der Aufgabe */ $scope.hilfe = function() { $scope.showmentor=true; $timeout(function () { $scope.showmentor=false; }, 3500); $scope.sounds[$scope.randomid].play(); } /* * Antwort prüfen */ $scope.answer = function(src) { if (src==$scope.randomid){ $timeout(function () { $scope.spiele=shuffleArray($scope.spiele); $scope.chunkedData = chunk($scope.spiele, 4); $timeout(function () { $scope.spiele=shuffleArray($scope.spiele); $scope.chunkedData = chunk($scope.spiele, 4); $timeout(function () { $scope.spiele=shuffleArray($scope.spiele); $scope.chunkedData = chunk($scope.spiele, 4); }, 500); }, 500); }, 500); $scope.showmentorbravo=true; $timeout(function () { $scope.showmentorbravo=false; $timeout(function () {$scope.showmentor=true;}, 1200); }, 2400); $scope.bravosound.play(); } else{ $scope.falschsound.play(); $scope.error = true; $timeout(function () { $scope.error = false; }, 1000); } } /* * Neues Spiel */ function goto_newspiel() { $scope.showmentor=true; $scope.randomid = getRandomInt(1, 8); //$scope.play('/android_asset/www/sounds/' + $scope.sounds[$scope.randomid]); $timeout(function () { $scope.showmentor=false; }, 3500); $scope.sounds[$scope.randomid].play(); } /* * Per Zufall neue Aufgabe definieren */ function getRandomInt(min, max) { var tmpInt=0; min = Math.ceil(min); max = Math.floor(max); tmpInt = Math.floor(Math.random() * (max - min + 1)) + min; if (tmpInt > max){ tmpInt=max; } if (tmpInt < min){ tmpInt=min; } return tmpInt; } /* * TierArray per Zufall mischen */ var shuffleArray = function(array) { var m = array.length, t, i; // While there remain elements to shuffle while (m) { // Pick a remaining element… i = Math.floor(Math.random() * m--); // And swap it with the current element. t = array[m]; array[m] = array[i]; array[i] = t; } return array; } /* * TierArray nach x Spalten Aufteilen (Darstellung) */ function chunk(arr, size) { var newArr = []; for (var i=0; i