Config.xml angepasst, Kaufabwicklung funktioniert jetzt reibungslos

This commit is contained in:
2016-02-02 16:11:18 +01:00
parent 89e8dde72c
commit 5e25c4ca61
1219 changed files with 92546 additions and 2746 deletions

View File

@@ -19,40 +19,30 @@
under the License.
*/
var exec = require('./exec'),
Q = require('q'),
os = require('os'),
build = require('./build'),
appinfo = require('./appinfo');
var Q = require('q'),
build = require('./build');
var path = require('path');
var Adb = require('./Adb');
var AndroidManifest = require('./AndroidManifest');
var spawn = require('cordova-common').superspawn.spawn;
var CordovaError = require('cordova-common').CordovaError;
var events = require('cordova-common').events;
/**
* Returns a promise for the list of the device ID's found
* @param lookHarder When true, try restarting adb if no devices are found.
*/
module.exports.list = function(lookHarder) {
function helper() {
return exec('adb devices', os.tmpdir())
.then(function(output) {
var response = output.split('\n');
var device_list = [];
for (var i = 1; i < response.length; i++) {
if (response[i].match(/\w+\tdevice/) && !response[i].match(/emulator/)) {
device_list.push(response[i].replace(/\tdevice/, '').replace('\r', ''));
}
}
return device_list;
});
}
return helper()
return Adb.devices()
.then(function(list) {
if (list.length === 0 && lookHarder) {
// adb kill-server doesn't seem to do the trick.
// Could probably find a x-platform version of killall, but I'm not actually
// sure that this scenario even happens on non-OSX machines.
return exec('killall adb')
return spawn('killall', ['adb'])
.then(function() {
console.log('Restarting adb to see if more devices are detected.');
return helper();
events.emit('verbose', 'Restarting adb to see if more devices are detected.');
return Adb.devices();
}, function() {
// For non-killall OS's.
return list;
@@ -66,7 +56,7 @@ module.exports.resolveTarget = function(target) {
return this.list(true)
.then(function(device_list) {
if (!device_list || !device_list.length) {
return Q.reject('ERROR: Failed to deploy to device, no devices found.');
return Q.reject(new CordovaError('Failed to deploy to device, no devices found.'));
}
// default device
target = target || device_list[0];
@@ -95,27 +85,22 @@ module.exports.install = function(target, buildResults) {
return module.exports.resolveTarget(target);
}).then(function(resolvedTarget) {
var apk_path = build.findBestApkForArchitecture(buildResults, resolvedTarget.arch);
var launchName = appinfo.getActivityName();
console.log('Using apk: ' + apk_path);
console.log('Installing app on device...');
var cmd = 'adb -s ' + resolvedTarget.target + ' install -r "' + apk_path + '"';
return exec(cmd, os.tmpdir())
.then(function(output) {
if (output.match(/Failure/)) return Q.reject('ERROR: Failed to install apk to device: ' + output);
//unlock screen
var cmd = 'adb -s ' + resolvedTarget.target + ' shell input keyevent 82';
return exec(cmd, os.tmpdir());
}, function(err) { return Q.reject('ERROR: Failed to install apk to device: ' + err); })
var manifest = new AndroidManifest(path.join(__dirname, '../../AndroidManifest.xml'));
var pkgName = manifest.getPackageId();
var launchName = pkgName + '/.' + manifest.getActivity().getName();
events.emit('log', 'Using apk: ' + apk_path);
// This promise is always resolved, even if 'adb uninstall' fails to uninstall app
// or the app doesn't installed at all, so no error catching needed.
return Adb.uninstall(resolvedTarget.target, pkgName)
.then(function() {
// launch the application
console.log('Launching application...');
var cmd = 'adb -s ' + resolvedTarget.target + ' shell am start -W -a android.intent.action.MAIN -n ' + launchName;
return exec(cmd, os.tmpdir());
return Adb.install(resolvedTarget.target, apk_path, {replace: true});
}).then(function() {
console.log('LAUNCH SUCCESS');
}, function(err) {
return Q.reject('ERROR: Failed to launch application on device: ' + err);
//unlock screen
return Adb.shell(resolvedTarget.target, 'input keyevent 82');
}).then(function() {
return Adb.start(resolvedTarget.target, launchName);
}).then(function() {
events.emit('log', 'LAUNCH SUCCESS');
});
});
};