CSS Media Screen angepasst, Minispiel mit Sounds und effekten versehen
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@ -12,6 +12,7 @@ Plugins
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ionic plugin add cordova-plugin-screen-orientation
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cordova plugin add cordova-plugin-media
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cordova plugin add https://github.com/EddyVerbruggen/Insomnia-PhoneGap-Plugin.git
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cordova plugin add cordova-plugin-crosswalk-webview
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@ -3,23 +3,12 @@
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background-size: cover;
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color: #333;
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font: 100% Arial, Sans Serif;
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height: 100vh;
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height: 100%;
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margin: 0;
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padding: 0;
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overflow-x: hidden;
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}
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.baumhaus {
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background: url("../img/Background/treehouse.svg");
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background-size: cover;
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position:fixed;
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bottom:0;
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left:-25px;
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width: 256px;
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height: 256px;
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overflow: hidden;
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}
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.farmhaus {
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background: url("../img/Background/Farmhaus.svg");
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background-size: cover;
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@ -36,7 +25,7 @@
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background-size: cover;
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position:fixed;
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bottom:65px;
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Right:60px;
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Right:50px;
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width: 60px;
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height: 80px;
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overflow: hidden;
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@ -45,11 +34,12 @@
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.kornspeicher {
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background: url("../img/Background/Kornspeicher.svg");
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background-size: cover;
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background-position:bottom;
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position:fixed;
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bottom:40px;
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Left:275px;
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width: 60px;
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height: 80px;
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height: 90px;
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overflow: hidden;
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}
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@ -62,6 +52,19 @@
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overflow: hidden;
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}
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.baumhaus {
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background: url("../img/Background/treehouse.svg");
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background-size: cover;
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position:fixed;
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bottom:0;
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left:-25px;
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width: 256px;
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height: 256px;
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overflow: hidden;
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}
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/* Bild groessen */
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.suchspielbuttonsizebig{
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width:128px;
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@ -167,22 +170,23 @@
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-moz-transform: scale(0.3);
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transform: scale(0.3);
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}
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.x3 {
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-webkit-animation: animateCloud 30s linear infinite;
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-moz-animation: animateCloud 30s linear infinite;
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animation: animateCloud 30s linear infinite;
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.ufox {
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-webkit-animation: animateCloud 8s linear infinite;
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-moz-animation: animateCloud 8s linear infinite;
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animation: animateCloud 8s linear infinite;
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-webkit-transform: scale(0.5);
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-moz-transform: scale(0.5);
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transform: scale(0.5);
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-webkit-transform: scale(0.3);
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-moz-transform: scale(0.3);
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transform: scale(0.3);
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}
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.ufo {
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background: url('../img/ufo.png');
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background-size: cover;
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height: 128px;
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width: 128px;
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position: relative;
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height: 64px;
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position: relative;
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width: 64px;
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}
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@ -236,4 +240,114 @@
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height: 180px;
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right: 50px;
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top: -90px;
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}
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/* ----------- Kindle Fire HD 7" ----------- */
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/* Landscape */
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@media only screen
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and (min-device-width: 800px)
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and (max-device-width: 1280px)
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and (-webkit-min-device-pixel-ratio: 1.5)
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and (orientation: landscape) {
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.farmhaus {
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background: url("../img/Background/Farmhaus.svg");
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background-size: cover;
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position:fixed;
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bottom:130px;
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right:20px;
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width: 60px;
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height: 80px;
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overflow: hidden;
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}
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.windrad {
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background: url("../img/Background/Windrad.svg");
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background-size: cover;
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position:fixed;
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bottom:130px;
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right:130px;
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width: 120px;
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height: 160px;
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overflow: hidden;
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}
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.kornspeicher {
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background: url("../img/Background/Kornspeicher.svg");
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background-size: cover;
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background-position:bottom;
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position:fixed;
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bottom:80px;
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left:330px;
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width: 120px;
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height: 180px;
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overflow: hidden;
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}
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.suchspielbutton {
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position: absolute;
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bottom:15px;
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left:485px;
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width: 128px;
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height: 128px;
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overflow: hidden;
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}
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}
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/* ----------- Galaxy S5 Mini----------- */
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/* Landscape */
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@media screen
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and (device-width: 640px)
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and (device-height: 360px)
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and (-webkit-device-pixel-ratio: 2)
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and (orientation: landscape) {
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.farmhaus {
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background: url("../img/Background/Farmhaus.svg");
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background-size: cover;
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position:fixed;
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bottom:40px;
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right:10px;
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width: 30px;
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height: 40px;
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overflow: hidden;
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}
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.windrad {
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background: url("../img/Background/Windrad.svg");
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background-size: cover;
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position:fixed;
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bottom:45px;
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right:50px;
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width: 60px;
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height: 80px;
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overflow: hidden;
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}
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.kornspeicher {
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background: url("../img/Background/Kornspeicher.svg");
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background-size: cover;
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background-position:bottom;
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position:fixed;
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bottom:20px;
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left:275px;
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width: 60px;
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height: 90px;
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overflow: hidden;
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}
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.suchspielbutton {
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position: absolute;
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bottom:5px;
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left:370px;
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width: 128px;
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height: 128px;
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overflow: hidden;
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}
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}
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BIN
www/img/Katzelupe.psd
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BIN
www/img/Katzelupe.psd
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@ -8,6 +8,7 @@ appControllers.controller('home', function($scope, $rootScope, $ionicPlatform, $
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$scope.CSSFarmhaus=false;
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$scope.CSSWindrad=false;
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$scope.CSSKornspeicher=false;
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$scope.CSSufo=false;
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$scope.baumhauszufallaction=99;
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@ -16,11 +17,13 @@ appControllers.controller('home', function($scope, $rootScope, $ionicPlatform, $
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var farmhaussound='';
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var windradsound='';
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var kornspeichersound='';
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var ufosound='';
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var mentor_is_speakting=false;
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var farmhaus_is_sounding=false;
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var windrad_is_sounding=false;
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var kornspeicher_is_sounding=false;
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var ufo_is_sounding=false;
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$scope.$on("$ionicView.beforeEnter", function(event, data){
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/*
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@ -91,6 +94,14 @@ appControllers.controller('home', function($scope, $rootScope, $ionicPlatform, $
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//$state.go('minispiel2');
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}
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/*
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* DEVELOPMENT TEST
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*/
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$scope.devtest = function(){
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$state.go('minispiel2');
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}
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$scope.animate_farmhaus=function(){
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$scope.CSSFarmhaus=true;
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playsound('farmhaussound', $scope.boingsound_action[getRandomInt(0, $scope.boingsound_action.length - 1)], farmhaussound_stop,'1.0');
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@ -108,6 +119,12 @@ appControllers.controller('home', function($scope, $rootScope, $ionicPlatform, $
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playsound('kornspeichersound', $scope.boingsound_action[getRandomInt(0, $scope.boingsound_action.length - 1)], kornspeichersound_stop,'1.0');
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}
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$scope.animate_ufo=function(){
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$scope.CSSufo=true;
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playsound('ufosound', $scope.boingsound_action[getRandomInt(0, $scope.boingsound_action.length - 1)], ufosound_stop,'1.0');
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}
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$scope.baumhaus_actiondo=function(){
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$scope.baumhauszufallaction=getRandomInt(1,2);
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@ -191,6 +208,28 @@ appControllers.controller('home', function($scope, $rootScope, $ionicPlatform, $
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kornspeicher_is_sounding=true;
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}
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}
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else if (playtype=='ufosound'){
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if (ufo_is_sounding==false){
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try{
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//versuchen Soundfile freizugeben
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ufosound.release();
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}
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catch(e){
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//Soundfile Objekt gabs nicht oder Freigabefehler
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console.log("Sounddatei nicht da");
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}
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ufosound = new Media(soundfile, callbackfunction ,null);
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ufosound.play();
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ufosound.setVolume(volume);
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ufo_is_sounding=true;
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}
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}
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else if (playtype=='mentorsound'){
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if (mentor_is_speakting==false){
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@ -234,6 +273,14 @@ appControllers.controller('home', function($scope, $rootScope, $ionicPlatform, $
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}
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function ufosound_stop(){
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$timeout(function () { $scope.CSSufo=false; }, 0);
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ufosound.release();
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ufo_is_sounding=false;
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}
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function farmhaussound_stop(){
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$timeout(function () { $scope.CSSFarmhaus=false; }, 0);
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@ -18,4 +18,35 @@
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.dropzone{
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height:96px;
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width: 128px;
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}
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.rotate {
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-webkit-animation:spin 4s linear;
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-moz-animation:spin 4s linear;
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animation:spin 4s linear;
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}
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@-moz-keyframes spin { 100% { -moz-transform: rotate(360deg); } }
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@-webkit-keyframes spin { 100% { -webkit-transform: rotate(360deg); } }
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@keyframes spin { 100% { -webkit-transform: rotate(360deg); transform:rotate(360deg); } }
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/* ----------- Kindle Fire HD 7" ----------- */
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/* Landscape */
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@media only screen
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and (min-device-width: 800px)
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and (max-device-width: 1280px)
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and (-webkit-min-device-pixel-ratio: 1.5)
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and (orientation: landscape) {
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.dragzone{
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height:100px;
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width: 128px;
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}
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.dropzone{
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height:200px;
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width: 256px;
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}
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}
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@ -10,6 +10,8 @@ $scope.chunkedDataBilderMask = [];
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$scope.spielendecounter=4;
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$scope.complete=false;
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/*
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* Spielset laden
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@ -32,8 +34,11 @@ $ionicPlatform.ready(function() {
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* Sounds definieren
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*/
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$scope.lachensounds=[];
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$scope.gamesounds=[];
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var completesound='';
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var failsound='';
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var setsound='';
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var rotatesound='';
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/*
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@ -45,19 +50,21 @@ $ionicPlatform.ready(function() {
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* Typen: gameoversound -> Spielzu ende Zeit für minispiel etc.
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* Typen: backgroundmusic -> Hintergrundmusik
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*/
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$http.get('spielsets/minispielset1/systemsounds.json').success(function(data) {
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$http.get('spielsets/minispielset2/systemsounds.json').success(function(data) {
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for(var i = 0; i < data.length; i++) {
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if (data[i].type=='lachensound'){
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$scope.lachensounds.push(data[i].sound);
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if (data[i].type=='setsound'){
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$scope.setsound=data[i].sound;
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}
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else if (data[i].type=='gamesound'){
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$scope.gamesounds.push(data[i].sound);
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$timeout(function () {
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//playsound('gamesound', $scope.gamesounds[0], minispielstart,'1.0');
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}, 1000);
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else if (data[i].type=='failsound'){
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$scope.failsound=data[i].sound;
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}
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else if (data[i].type=='completesound'){
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$scope.completesound=data[i].sound;
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}
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else if (data[i].type=='rotatesound'){
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$scope.rotatesound=data[i].sound;
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}
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else if (data[i].type=='backgroundmusic'){
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//backgroundsounds_mediahandler.setbackgroundsoundfile(data[i].sound);
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@ -106,16 +113,11 @@ function playsound(playtype, soundfile, callbackfunction, volume){
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$ionicPlatform.ready(function() {
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if (playtype=='lachensound'){
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/*
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* Nur durchführen wenn Bär nicht lacht
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*/
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if ($scope.bin_am_lachen==false){
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if (playtype=='setsound'){
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try{
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lachensound.release();
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setsound.release();
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}
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catch(e){
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@ -124,19 +126,17 @@ function playsound(playtype, soundfile, callbackfunction, volume){
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console.log("Sounddatei nicht da");
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}
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lachensound = new Media(soundfile, callbackfunction ,null);
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$scope.bin_am_lachen=true;
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lachensound.play();
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setsound = new Media(soundfile, callbackfunction ,null);
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setsound.play();
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}
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}
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else if (playtype=='gamesound'){
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else if (playtype=='failsound'){
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try{
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//versuchen Soundfile freizugeben
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gamesound.release();
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failsound.release();
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}
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catch(e){
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@ -145,15 +145,81 @@ function playsound(playtype, soundfile, callbackfunction, volume){
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console.log("Sounddatei nicht da");
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}
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gamesound = new Media(soundfile, callbackfunction ,null);
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gamesound.play();
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failsound = new Media(soundfile, callbackfunction ,null);
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failsound.play();
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}
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else if (playtype=='rotatesound'){
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try{
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//versuchen Soundfile freizugeben
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rotatesound.release();
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}
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catch(e){
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//Soundfile Objekt gabs nicht oder Freigabefehler
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console.log("Sounddatei nicht da");
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}
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rotatesound = new Media(soundfile, callbackfunction ,null);
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rotatesound.play();
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}
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else if (playtype=='completesound'){
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try{
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//versuchen Soundfile freizugeben
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completesound.release();
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}
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catch(e){
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//Soundfile Objekt gabs nicht oder Freigabefehler
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console.log("Sounddatei nicht da");
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}
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completesound = new Media(soundfile, callbackfunction ,null);
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completesound.play();
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}
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});
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}
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$scope.rotateitem=function(id){
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if($scope.complete==true){
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for(var i = 0; i < $scope.spiele.length; i++) {
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if (id==$scope.spiele[i].id){
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$scope.spiele[i].rotate=true;
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playsound('rotatesound', $scope.rotatesound, null, '1.0');
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$timeout(function () { resetrotate(id); }, 4100);
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}
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}
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}
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}
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function resetrotate(id){
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for(var i = 0; i < $scope.spiele.length; i++) {
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if (id==$scope.spiele[i].id){
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$scope.spiele[i].rotate=false;
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}
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}
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}
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$scope.onDragComplete=function(data,evt){
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for(var i = 0; i < $scope.spiele.length; i++) {
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@ -177,7 +243,7 @@ $scope.onDragStart=function(data,evt){
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}
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$scope.onDragStop=function(data,evt){
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playsound('failsound', $scope.failsound, null, '1.0');
|
||||
for(var i = 0; i < $scope.spiele.length; i++) {
|
||||
|
||||
if (data.id==$scope.spiele[i].id){
|
||||
@ -193,6 +259,7 @@ $scope.onDropComplete=function(data,evt,dropid){
|
||||
|
||||
//richtige form erwischt
|
||||
if (data.id==dropid){
|
||||
playsound('setsound', $scope.setsound, null, '1.0');
|
||||
for(var i = 0; i < $scope.spiele.length; i++) {
|
||||
|
||||
if (data.id==$scope.spiele[i].id){
|
||||
@ -207,8 +274,9 @@ $scope.onDropComplete=function(data,evt,dropid){
|
||||
console.log("dropid: " + dropid + " drop success, data:", data);
|
||||
|
||||
if ($scope.spielendecounter==0){
|
||||
|
||||
$timeout(function () { $state.go('home'); }, 5000);
|
||||
$scope.complete=true;
|
||||
playsound('completesound', $scope.completesound, null, '1.0');
|
||||
$timeout(function () { $state.go('home'); }, 15000);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
BIN
www/spielsets/minispielset2/sound/applaus.mp3
Normal file
BIN
www/spielsets/minispielset2/sound/applaus.mp3
Normal file
Binary file not shown.
BIN
www/spielsets/minispielset2/sound/fail.mp3
Normal file
BIN
www/spielsets/minispielset2/sound/fail.mp3
Normal file
Binary file not shown.
BIN
www/spielsets/minispielset2/sound/glocke.mp3
Normal file
BIN
www/spielsets/minispielset2/sound/glocke.mp3
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
www/spielsets/minispielset2/sound/rotate.mp3
Normal file
BIN
www/spielsets/minispielset2/sound/rotate.mp3
Normal file
Binary file not shown.
BIN
www/spielsets/minispielset2/sound/setzen.mp3
Normal file
BIN
www/spielsets/minispielset2/sound/setzen.mp3
Normal file
Binary file not shown.
@ -1,6 +1,6 @@
|
||||
[
|
||||
{"id": 0, "bild": "spielsets/minispielset2/images/blaues_auto.png", "bildmaske": "spielsets/minispielset2/images/blaues_auto_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_affe.mp3", "display": 1, "dragged":0 },
|
||||
{"id": 1, "bild": "spielsets/minispielset2/images/rotes_auto.png", "bildmaske": "spielsets/minispielset2/images/rotes_auto_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_esel.mp3", "display": 1, "dragged":0 },
|
||||
{"id": 2, "bild": "spielsets/minispielset2/images/schneemann.png", "bildmaske": "spielsets/minispielset2/images/schneemann_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_hase.mp3", "display": 1, "dragged":0 },
|
||||
{"id": 3, "bild": "spielsets/minispielset2/images/teddy.png", "bildmaske": "spielsets/minispielset2/images/teddy_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_hund.mp3", "display": 1, "dragged":0 }
|
||||
{"id": 0, "bild": "spielsets/minispielset2/images/blaues_auto.png", "bildmaske": "spielsets/minispielset2/images/blaues_auto_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_affe.mp3", "rotate":0, "display": 1, "dragged":0 },
|
||||
{"id": 1, "bild": "spielsets/minispielset2/images/rotes_auto.png", "bildmaske": "spielsets/minispielset2/images/rotes_auto_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_esel.mp3", "rotate":0, "display": 1, "dragged":0 },
|
||||
{"id": 2, "bild": "spielsets/minispielset2/images/schneemann.png", "bildmaske": "spielsets/minispielset2/images/schneemann_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_hase.mp3", "rotate":0, "display": 1, "dragged":0 },
|
||||
{"id": 3, "bild": "spielsets/minispielset2/images/teddy.png", "bildmaske": "spielsets/minispielset2/images/teddy_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_hund.mp3", "rotate":0, "display": 1, "dragged":0 }
|
||||
]
|
||||
@ -1,5 +1,7 @@
|
||||
[
|
||||
{"id": 0, "type": "gamesound", "sound": "/android_asset/www/spielsets/minispielset1/sound/kitzeldenbaeren.mp3"},
|
||||
{"id": 1, "type": "lachensound", "sound": "/android_asset/www/spielsets/minispielset1/sound/lachen1.mp3"},
|
||||
{"id": 2, "type": "lachensound", "sound": "/android_asset/www/spielsets/minispielset1/sound/lachen2.mp3"}
|
||||
{"id": 0, "type": "gamesound", "sound": "/android_asset/www/spielsets/minispielset2/sound/kitzeldenbaeren.mp3"},
|
||||
{"id": 1, "type": "setsound", "sound": "/android_asset/www/spielsets/minispielset2/sound/setzen.mp3"},
|
||||
{"id": 2, "type": "failsound", "sound": "/android_asset/www/spielsets/minispielset2/sound/fail.mp3"},
|
||||
{"id": 3, "type": "completesound", "sound": "/android_asset/www/spielsets/minispielset2/sound/applaus.mp3"},
|
||||
{"id": 4, "type": "rotatesound", "sound": "/android_asset/www/spielsets/minispielset2/sound/rotate.mp3"}
|
||||
]
|
||||
@ -12,7 +12,7 @@
|
||||
<div class="col col-75">
|
||||
<div class="row" style="font-size: 12px;" ng-repeat="rows in chunkedDataBilderMask">
|
||||
<div style="width: 100%; text-align: center;" class="col" ng-repeat="item in rows">
|
||||
<div class="dropzone" style="background: url('{{ item.bildmaske }}');background-size: cover;" ng-drop="true" ng-drop-success="onDropComplete($data,$event,item.id )" ></div>
|
||||
<div class="dropzone" style="background: url('{{ item.bildmaske }}');background-size: cover;" ng-drop="true" ng-drop-success="onDropComplete($data,$event,item.id )" ng-class="{'rotate': item.rotate}" ng-click="rotateitem(item.id)"></div>
|
||||
<br>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -6,7 +6,7 @@
|
||||
</div>
|
||||
|
||||
|
||||
<div class="farmhaus" ng-class="{'floating': CSSFarmhaus}" ng-click="animate_farmhaus()"></div>
|
||||
<div class="farmhaus" ng-class="{'bounce': CSSFarmhaus}" ng-click="animate_farmhaus()"></div>
|
||||
|
||||
<div class="kornspeicher" ng-class="{'bounce': CSSKornspeicher}" ng-click="animate_kornspeicher()"></div>
|
||||
|
||||
@ -21,18 +21,21 @@
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div id="background-wrap">
|
||||
<div class="x1">
|
||||
<div class="cloud"></div>
|
||||
|
||||
<div class="ufox">
|
||||
<div class="ufo" ng-class="{'magictime vanishOut': CSSufo}" ng-click="animate_ufo()"></div>
|
||||
</div>
|
||||
<div id="background-wrap">
|
||||
|
||||
<div class="x2">
|
||||
<div class="cloud"></div>
|
||||
<div class="x1">
|
||||
<div class="cloud" ng-click="devtest()"></div>
|
||||
</div>
|
||||
|
||||
<div class="x2">
|
||||
<div class="cloud"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
</ion-content>
|
||||
</ion-view>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user