CSS Media Screen angepasst, Minispiel mit Sounds und effekten versehen
This commit is contained in:
@@ -18,4 +18,35 @@
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.dropzone{
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height:96px;
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width: 128px;
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}
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.rotate {
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-webkit-animation:spin 4s linear;
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-moz-animation:spin 4s linear;
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animation:spin 4s linear;
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}
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@-moz-keyframes spin { 100% { -moz-transform: rotate(360deg); } }
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@-webkit-keyframes spin { 100% { -webkit-transform: rotate(360deg); } }
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@keyframes spin { 100% { -webkit-transform: rotate(360deg); transform:rotate(360deg); } }
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/* ----------- Kindle Fire HD 7" ----------- */
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/* Landscape */
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@media only screen
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and (min-device-width: 800px)
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and (max-device-width: 1280px)
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and (-webkit-min-device-pixel-ratio: 1.5)
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and (orientation: landscape) {
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.dragzone{
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height:100px;
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width: 128px;
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}
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.dropzone{
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height:200px;
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width: 256px;
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}
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}
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@@ -10,6 +10,8 @@ $scope.chunkedDataBilderMask = [];
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$scope.spielendecounter=4;
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$scope.complete=false;
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/*
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* Spielset laden
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@@ -32,8 +34,11 @@ $ionicPlatform.ready(function() {
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* Sounds definieren
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*/
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$scope.lachensounds=[];
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$scope.gamesounds=[];
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var completesound='';
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var failsound='';
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var setsound='';
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var rotatesound='';
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/*
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@@ -45,19 +50,21 @@ $ionicPlatform.ready(function() {
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* Typen: gameoversound -> Spielzu ende Zeit für minispiel etc.
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* Typen: backgroundmusic -> Hintergrundmusik
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*/
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$http.get('spielsets/minispielset1/systemsounds.json').success(function(data) {
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$http.get('spielsets/minispielset2/systemsounds.json').success(function(data) {
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for(var i = 0; i < data.length; i++) {
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if (data[i].type=='lachensound'){
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$scope.lachensounds.push(data[i].sound);
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if (data[i].type=='setsound'){
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$scope.setsound=data[i].sound;
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}
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else if (data[i].type=='gamesound'){
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$scope.gamesounds.push(data[i].sound);
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$timeout(function () {
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//playsound('gamesound', $scope.gamesounds[0], minispielstart,'1.0');
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}, 1000);
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else if (data[i].type=='failsound'){
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$scope.failsound=data[i].sound;
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}
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else if (data[i].type=='completesound'){
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$scope.completesound=data[i].sound;
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}
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else if (data[i].type=='rotatesound'){
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$scope.rotatesound=data[i].sound;
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}
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else if (data[i].type=='backgroundmusic'){
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//backgroundsounds_mediahandler.setbackgroundsoundfile(data[i].sound);
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@@ -106,16 +113,11 @@ function playsound(playtype, soundfile, callbackfunction, volume){
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$ionicPlatform.ready(function() {
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if (playtype=='lachensound'){
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/*
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* Nur durchführen wenn Bär nicht lacht
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*/
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if ($scope.bin_am_lachen==false){
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if (playtype=='setsound'){
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try{
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lachensound.release();
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setsound.release();
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}
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catch(e){
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@@ -124,19 +126,17 @@ function playsound(playtype, soundfile, callbackfunction, volume){
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console.log("Sounddatei nicht da");
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}
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lachensound = new Media(soundfile, callbackfunction ,null);
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$scope.bin_am_lachen=true;
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lachensound.play();
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setsound = new Media(soundfile, callbackfunction ,null);
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setsound.play();
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}
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}
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else if (playtype=='gamesound'){
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else if (playtype=='failsound'){
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try{
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//versuchen Soundfile freizugeben
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gamesound.release();
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failsound.release();
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}
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catch(e){
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@@ -145,15 +145,81 @@ function playsound(playtype, soundfile, callbackfunction, volume){
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console.log("Sounddatei nicht da");
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}
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gamesound = new Media(soundfile, callbackfunction ,null);
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gamesound.play();
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failsound = new Media(soundfile, callbackfunction ,null);
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failsound.play();
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}
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else if (playtype=='rotatesound'){
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try{
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//versuchen Soundfile freizugeben
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rotatesound.release();
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}
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catch(e){
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//Soundfile Objekt gabs nicht oder Freigabefehler
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console.log("Sounddatei nicht da");
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}
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rotatesound = new Media(soundfile, callbackfunction ,null);
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rotatesound.play();
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}
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else if (playtype=='completesound'){
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try{
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//versuchen Soundfile freizugeben
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completesound.release();
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}
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catch(e){
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//Soundfile Objekt gabs nicht oder Freigabefehler
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console.log("Sounddatei nicht da");
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}
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completesound = new Media(soundfile, callbackfunction ,null);
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completesound.play();
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}
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});
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}
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$scope.rotateitem=function(id){
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if($scope.complete==true){
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for(var i = 0; i < $scope.spiele.length; i++) {
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if (id==$scope.spiele[i].id){
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$scope.spiele[i].rotate=true;
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playsound('rotatesound', $scope.rotatesound, null, '1.0');
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$timeout(function () { resetrotate(id); }, 4100);
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}
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}
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}
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}
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function resetrotate(id){
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for(var i = 0; i < $scope.spiele.length; i++) {
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if (id==$scope.spiele[i].id){
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$scope.spiele[i].rotate=false;
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}
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}
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}
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$scope.onDragComplete=function(data,evt){
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for(var i = 0; i < $scope.spiele.length; i++) {
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@@ -177,7 +243,7 @@ $scope.onDragStart=function(data,evt){
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}
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$scope.onDragStop=function(data,evt){
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playsound('failsound', $scope.failsound, null, '1.0');
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for(var i = 0; i < $scope.spiele.length; i++) {
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if (data.id==$scope.spiele[i].id){
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@@ -193,6 +259,7 @@ $scope.onDropComplete=function(data,evt,dropid){
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//richtige form erwischt
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if (data.id==dropid){
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playsound('setsound', $scope.setsound, null, '1.0');
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for(var i = 0; i < $scope.spiele.length; i++) {
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if (data.id==$scope.spiele[i].id){
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@@ -207,8 +274,9 @@ $scope.onDropComplete=function(data,evt,dropid){
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console.log("dropid: " + dropid + " drop success, data:", data);
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if ($scope.spielendecounter==0){
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$timeout(function () { $state.go('home'); }, 5000);
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$scope.complete=true;
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playsound('completesound', $scope.completesound, null, '1.0');
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$timeout(function () { $state.go('home'); }, 15000);
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}
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}
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BIN
www/spielsets/minispielset2/sound/applaus.mp3
Normal file
BIN
www/spielsets/minispielset2/sound/applaus.mp3
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Binary file not shown.
BIN
www/spielsets/minispielset2/sound/fail.mp3
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BIN
www/spielsets/minispielset2/sound/fail.mp3
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BIN
www/spielsets/minispielset2/sound/glocke.mp3
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BIN
www/spielsets/minispielset2/sound/glocke.mp3
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BIN
www/spielsets/minispielset2/sound/rotate.mp3
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BIN
www/spielsets/minispielset2/sound/rotate.mp3
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BIN
www/spielsets/minispielset2/sound/setzen.mp3
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BIN
www/spielsets/minispielset2/sound/setzen.mp3
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@@ -1,6 +1,6 @@
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[
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{"id": 0, "bild": "spielsets/minispielset2/images/blaues_auto.png", "bildmaske": "spielsets/minispielset2/images/blaues_auto_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_affe.mp3", "display": 1, "dragged":0 },
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{"id": 1, "bild": "spielsets/minispielset2/images/rotes_auto.png", "bildmaske": "spielsets/minispielset2/images/rotes_auto_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_esel.mp3", "display": 1, "dragged":0 },
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{"id": 2, "bild": "spielsets/minispielset2/images/schneemann.png", "bildmaske": "spielsets/minispielset2/images/schneemann_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_hase.mp3", "display": 1, "dragged":0 },
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{"id": 3, "bild": "spielsets/minispielset2/images/teddy.png", "bildmaske": "spielsets/minispielset2/images/teddy_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_hund.mp3", "display": 1, "dragged":0 }
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{"id": 0, "bild": "spielsets/minispielset2/images/blaues_auto.png", "bildmaske": "spielsets/minispielset2/images/blaues_auto_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_affe.mp3", "rotate":0, "display": 1, "dragged":0 },
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{"id": 1, "bild": "spielsets/minispielset2/images/rotes_auto.png", "bildmaske": "spielsets/minispielset2/images/rotes_auto_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_esel.mp3", "rotate":0, "display": 1, "dragged":0 },
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{"id": 2, "bild": "spielsets/minispielset2/images/schneemann.png", "bildmaske": "spielsets/minispielset2/images/schneemann_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_hase.mp3", "rotate":0, "display": 1, "dragged":0 },
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{"id": 3, "bild": "spielsets/minispielset2/images/teddy.png", "bildmaske": "spielsets/minispielset2/images/teddy_maske.png", "sound": "/android_asset/www/spielsets/spielset1/sounds/finde_hund.mp3", "rotate":0, "display": 1, "dragged":0 }
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]
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@@ -1,5 +1,7 @@
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[
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{"id": 0, "type": "gamesound", "sound": "/android_asset/www/spielsets/minispielset1/sound/kitzeldenbaeren.mp3"},
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{"id": 1, "type": "lachensound", "sound": "/android_asset/www/spielsets/minispielset1/sound/lachen1.mp3"},
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{"id": 2, "type": "lachensound", "sound": "/android_asset/www/spielsets/minispielset1/sound/lachen2.mp3"}
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{"id": 0, "type": "gamesound", "sound": "/android_asset/www/spielsets/minispielset2/sound/kitzeldenbaeren.mp3"},
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{"id": 1, "type": "setsound", "sound": "/android_asset/www/spielsets/minispielset2/sound/setzen.mp3"},
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{"id": 2, "type": "failsound", "sound": "/android_asset/www/spielsets/minispielset2/sound/fail.mp3"},
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{"id": 3, "type": "completesound", "sound": "/android_asset/www/spielsets/minispielset2/sound/applaus.mp3"},
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{"id": 4, "type": "rotatesound", "sound": "/android_asset/www/spielsets/minispielset2/sound/rotate.mp3"}
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]
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@@ -12,7 +12,7 @@
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<div class="col col-75">
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<div class="row" style="font-size: 12px;" ng-repeat="rows in chunkedDataBilderMask">
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<div style="width: 100%; text-align: center;" class="col" ng-repeat="item in rows">
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<div class="dropzone" style="background: url('{{ item.bildmaske }}');background-size: cover;" ng-drop="true" ng-drop-success="onDropComplete($data,$event,item.id )" ></div>
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<div class="dropzone" style="background: url('{{ item.bildmaske }}');background-size: cover;" ng-drop="true" ng-drop-success="onDropComplete($data,$event,item.id )" ng-class="{'rotate': item.rotate}" ng-click="rotateitem(item.id)"></div>
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<br>
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</div>
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</div>
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